"Zero doesn't have setbacks, he turns them into opportunities..."
Sam Fisher returns in Tom Clancy’s Rainbow Six Siege: Operation Shadow Legacy. Join Sam and the rest of the operators in this intense 5v5 multiplayer tactical shooter. Spend your holiday leveling up to the rank of Champion.
Chock-full of unveiled secrets, Operation Shadow Legacy introduces a legend to keep all the Rainbow specialists on their toes. And who better to introduce to the team than Zero, the first ever member of the Rainbow Operations Staff, the one and only Sam Fisher himself? Bringing with him a new Argus device for intel and utility, he is sure to give all Operators a challenge.
As usual, you’ll find all you need to know about the new Y5S3 in the Patch Notes below, including our new Operator, this season’s map rework, our unique seasonal skin and many upcoming features such as a fresh secondary gadget and a new Ping system! What I don’t know about Zero can fit in a book, and what I do know I’m sure he’s already discovered. Resourceful, experienced, and adaptable, there’s no one better to have at your back. As long as you’re on the same side...
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Intel is crucial to a good attack strategy, and Zero is well aware of that. His Argus Launcher is equipped with very special cameras that can lodge themselves into breakable and reinforced surface to surveil either side. Yes, these cameras can cover two angles and effectively allow you to spy on the opposing team. Argus Cameras do have one more quirk though: a single laser shot, perfect for destroying key elements in the Defenders’ setup or drawing attention away from choke points.
Chalet has been with us for a long time, and it has a special place in our hearts. Unfortunately, in its previous state it was not as viable as other maps, so we wanted to give it the love it deserved with a proper rework. To modernize the map, we focused on the Objectives and how balanced they were. The Basement and Kitchen sites were already quite strong, so the changes there were minor. One hallway was added to improve rotation between the sites in Basement, and we switched out the Trophy site for a new one in Dining. For Bar and Gaming, the difference is mostly in access and rotation, as it is for most of the map. Doors were moved, and a new hallway on the South side links them together. Finally, you’ll find the biggest changes with Bedroom and Office. The stairs that led up from the first floor have been moved to connect Trophy and a brand-new room that replaces the balcony next to Master Bedroom: the Solarium. The Bathroom no longer connects directly into Bedroom, but rather serves as a rotation point. A few other noticeable changes include the extension of the Mezzanine to connect to Office Balcony (where most windows have been blocked), roof access with new rappel points, and Wine Cellar no longer being separated into two rooms. Overall, you’ll find that the map has been greatly reconfigured, whether it be by changing the cover inside objectives, or moving access points, or even offering new options for rotation. However, it remains widely recognizable and keeps its signature thematic.
The new Ping system is coming! On top of regular yellow pings, you’ll now be able to use contextual pings both while in Character and while using Cameras and Drones. You’ll also be able to keep pinging after being eliminated, so your ability to give your teammates intel will remain.
A few notes, however:
- You can reveal opposing Operators by pinging their primary gadget.
- Regular yellow pings have assigned numbers to make for easier callouts.
- The reticle used to determine where your ping will go can be turned off in Options.
- When using a controller, the default Ping input has been switched with the Swap Fire Mode input.
Take the time to familiarize yourself with this new system. It’s bound to change the way everyone approaches and considers sharing intel with their team.
Source: Press Release | Official Site | Blog
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