Deathstar Corridor 1
I use Max R3 and I did not use any filter beside glow. I was looking at the picture after rendering and that something was missing to add the look of the film so I used filmgrain in photoshop. The lightning was done with 12 omni lights with a little blue in it. Textures was made by a aluminum texture i have opend photoshop an made it dark blue. Then I used the unchanged aluminum an glossines map and the aluminum bitmap with a more contrast for bump map. The corridor lights are self illuminum maps that I created i photoshop. The reflection on the floor i a raytraced reflection map with some changes in Global Ray antialiaser and fastadaptive antialiaser.
- Image (jpg,etc) (.041Mb)